Krys Runs: Hell's Vengeance

13th of Arodus, 4715 (Session 1) Longacre

((Thanks for being so patient with the framework everyone! Things will get MUCH faster in later sessions.))

Nightfall in Longacre is still and silent As if the quiet town couldn’t get any more quiet.

Unfortunately for the sleepy town, things are about to get much less quiet.

Cimri Staelish has been looking for a big break for a long time now. Something that will get her enough coin or prestige to leave Longacre and its bitter memories for good. That chance seemed to arrive when a mysterious man named Razelago came to town and started to provide jobs that required “extra legal” touches. Any good thief knows you don’t get paid better or live longer if you ask too many questions, and Cimri was content to take jobs from this strange figure as long as the coin was good. But on the 12th or Arodus, Razelago gave her a job she knew she couldn’t do alone: break into the local tannery and make its owner a pauper. It was bad enough that the tannery had a damned palisade, but its owner was a tough, muscled sort that she might not be able to grapple with alone. She needed help. Fortunately, fate intervened…

Our story may perhaps truly start with the arrival of the Glorious Reclamation. These zealots that seek to ‘liberate’ Cheliax from Thrune’s rule are sowing chaos throughout the east as the self-righteous twits squat in Citadel Dinyar. Iomedean zealots spread like locusts through the cities of Cheliax, stoking the flames of rebellion and trying to overturn the hard-fought order House Thrune has provided the country.

But with this chaos comes opportunity. Enter…

Lucia Valerian. Her dreams of ruling her noble house were crushed by the untimely birth of a male heir. Taking the moral high-road, Lucia did not resort to kinslaying and instead turned to blackmailing her father, demanding training so she could have the skills needed to make a name for herself and gain power, money and prestige through merit rather than inheritance. With the Glorious Reclamation causing great need for those who would support House Thrune, she travels east towards the conflict in search of opportunities to prove herself. Along the way, she meets…

Leah Odric. The head of the Odric family made the fatal mistake of staying neutral in the civil war of Cheliax. When the war ended, Thrune was not impressed by fair-weather allies and the Odric family, along with so many others, found their holdings confiscated and distributed among the more deserving households. Even with her house name left with no holdings and facing naught but bankruptcy and ignoble obscurity, Leah’s father STILL spoke out that their house had done the right thing. Frustrated and ashamed, Leah attempted to ingratiate herself with a different noble house… only to find herself the victim of the cruel politics the nobility enjoys playing on those they know they can’t fight back. Frustrated and broke, Leah meets Lucia, finding in her a sort of kindred spirit as both are eager to find a way to seek glory by way of helping House Thrune. Luckily for the both of them, opportunity for power presents itself in the form of…

Rahl Kel’gari. A soul tempered by the blood and fires that ruined Pezzak, few can appreciate the need for a country with real stability more than he. Having lost his parents to the mob-mentality and violent idiocy that tends to accompany freedom fighters, Rahl joined the Chellish military after their efforts saved him from his parent’s fate. Though dedicated to preserving order, Rahl had too steadfast a heart for the underhanded nature of the military’s power structure. One too many whistleblows against officers FAR more influential than he nearly cost him his life. But House Thrune has eyes everywhere, and the skilled and loyal are not so easily discarded. A mysterious benefactor deep within the upper echelons of power in House Thrune sent Rahl a series of letters with instructions, all obviously meant to test his skills and loyalty. Now another letter arrives telling him of a petty thief in longacre who seems to be unwittingly doing important work for House Thrune. He’ll need to make sure Cimri’s plans succeed, but he may need help and luckily, two Chelish noble women have appeared in town, both competent and eager to prove themselves to House Thrune. Of course Rahl wasn’t the only one recruiting skill labor. Cimri herself found…

Haraka A man already an outcast thanks to his tiefling nature and wild appearance (and tendency towards arson), has found his way to Longacre. With his outlandish appearence and his proclivity towards violence, Haraka won no friends in a town full of already grumpy and mistrusting people. Luckily, Cimri knows exactly what it’s like being kicked to the outskirts of society and quickly meets up with the strange man, offering him good pay and plenty of excitement if he joins her on her heist, a proposal he readily agrees to. As she prepared to set up camp on the edge of the woods though she found…

Gozin Once a personal slave to Gertrude Thrune, Gozin found himself caught in the middle of a slave revolt aimed at slaying his owner. Loyal and shockingly brave, he defended Gertrude Thrune against the uprising, holding out just long enough for her personal guard to save her life. Impressed with his dedication, Gertrude offered Gozen his freedom and bade him leave to make more of himself. Sadly, after a lifetime of servitude, Gozen was unprepared for freedom and found himself growing up in the dangerous and vast Whisperwoods, eventually somehow befriending a wolf twice his size. As Cimri went to her campsite, Gozin strode out of the woods. Wild, dirt-caked and with a crazy glint in his eye, Cimri took one look at the halfling and decided “I want this guy on MY side.”. So she set to recruiting him with promises of gold, excitement and possibly violence…

And so. As midnight fell and the day passed slowly into the 13th of Arodus, Cimiri lit her campfire and gathered the unlikely band of NOT heroes to prepare for the heist. Crafty and competent, the party had already made their own preparations, scouting out the layout of the tannery and inspecting the main gates ahead of time. Even the crazed Gozin managed to help by using his keep eyes to spot a halfling-sized gap in the tannery Palisade. With Rahl having pointed out that the gates are extremely noisy to operate, the party decided to squeeze through the gap in the pallisade, just barely managing to avoid waking the sleeping guard dog outside the tannery office. Upon the party’s request, Cimri slit its throat and they prepared to breach the office… unfortunately for them, the rattle of a loud cart started to sound from outside the gates….

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Lighteria

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